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The original was posted on /r/bobstavern by /u/JucedUp315 on 2025-06-15 05:56:48+00:00.


Curious if I’m the only one with this opinion. I think duos needs a damage cap. Not like singles, but at least a 10 cap till like turn 8. With trinkets AND anomalies especially. Ive been in several situations where I’m out by turn 8-9 due to just plain luck in combats. The example that prompts this is, just had a game where the anomaly gave everyone Nathanos(6*)(the anomaly that let’s a player pick a random card for everyone) and thus took 15 damage on turn 3-4 against temp heros. That just feels SUPER bad. But even before anomalies there where turn 4-8 times where bam, 12-15 damage. Let me know some thoughts about this