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The original was posted on /r/guildwars2 by /u/NovaanVerdiano on 2025-06-19 09:39:27+00:00.


Actually has mechanics to interact with, punishes you for ignoring them… If anything, I’d say some of the mechanics (particularly the ghosts) aren’t punishing enough, but also need to be communicated better to the player. Having voiced dialogue or, failing that, on-screen text notifications to tell people what they should do would be great.

I think generally speaking it’d be good to have bosses again that will actually flat-out wipe you and punish you to some degree with it to the point where failure is a very real concern if you keep ignoring everything, and having a healthy mix of personal & group responsibilities is nice, especially if ignoring either punishes you in different ways, or rather rewards you for doing it correctly. These are, ultimately, fundamentals for proper boss design and something that’s been lacking in quite a few of them in the past.