This is an automated archive made by the Lemmit Bot.

The original was posted on /r/gamingleaksandrumours by /u/SN2Throwaway on 2025-06-21 22:42:24+00:00.


Hey mods, let me know if this isn’t allowed.

On r/Subnautica_2 I posted some info so I figured I’d copy paste over here.

– Original post –

In risk of getting attacked by UW, using the latest nightly build of UEVR does indeed work on Subnautica 2 (or at least a playtest build).

Game is built on UE 5.5.4. With little to no tweaking my build runs really well, not sure if they have hardware logging so don’t want to report my spec. Will say I have high end last gen AMD and on a Quest Pro via Virtual Desktop I’m getting 90fps with high in-game settings.

UE console is disabled according to Universal Unreal Unlocker, and a custom console coined UWEConsole is within the files, unsure what’s needed to get debug permissions though. I’m not a mod developer unfortunately. A playtest barrier is in place stopping further exploration however I can say that the “Collector” is quite scary in person 😉

Probably won’t elaborate further as I really, really don’t want to get in too much trouble or leak major plot information.

Regards, a friend of a playtester who had access to the game and backed up steam appdata to keep playing.

– Reply to a question about release –

Can’t say that he was told any additional info that isn’t public already regarding release. The playtest was time limited and looking at steamdb “Subnautica 2 Playtest” or “Beagle Playtest” I’m sure you can see when that was.

They do have a private discord server that is meant for the batch of playtesters he is a part of, there’s enough people there I’m not too worried about saying this. All the major Devs are in it, and the community managers, but no chat channels exist it’s literally just Q&A with the devs via a discord bot.

I will say the game starts off really well and 100% feels like Subnautica. You start really deep rather than high which is quite interesting and fear inducing, this is short lived though as you get propelled to the top.

It’s a new planet and already has throwbacks via PDA and something else you interact with to S1 & SBZ, Ryley and Marguerit are referenced and even stories semi told. Marguerit fans will appreciate the additional lore.

I’m learning UE modding as an attempt to learn more and find a more reliable way to break past the playtest barrier but as said I’m trying to limit what info I share as to not ruin the surprise.

– End –

Again hoping this is allowed, happy to provide proof to mods of access to game files if needed.

Edit 1: I appear to have been shadow banned when it comes to commenting in this sub. Guessing it’s due to the newness of my account. I have responded to a few questions, see below.

UE4SS Console enablement – That’s actually my latest endevour. I’ve run into a scan issue though and with no info as what to do I’m a little stumped.

https://imgur.com/a/lOfbFvI

Resource gathering – Mainly ore deposits. The current builds have the materials on the ocean floor, in concentrated “chunks” (not like 1 & bz) and in larger chunks again quite similar to first two games.

Yes you do modify your genes to add adaptations. It’s part of how your able to start so deep and a major part of the story. I was nervous for the mechanic at first but the more I’ve used it the more it makes sense. There is a section in the PDA that shows your adaptations.

Leviathans name – On the money.

Look at the promotional pictures and the teaser trailer for a closer up. Scanning it shows “Collector Leviathan”. Had to break out of the playtest barrier to see that though, I think between that and UEVR, I need a new pair of underwear.

Hopping it doesn’t undergo a name change and make me look like an idiot but currently that is the name, it’s animation is terrifying.