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The original was posted on /r/foundryvtt by /u/shanjacked on 2025-06-28 17:02:06+00:00.
[System Agnostic] Please pardon any naivety in my question—I’m genuinely trying to understand.
I’ve been using Foundry VTT since 2020 and absolutely love it. Before I found it, I’d nearly given up on tabletop gaming. It was just too difficult to coordinate in-person sessions with friends leading busy lives. But thanks to Foundry, I’ve been able to bring the tabletop experience back in a way that works for me.
I tend to play niche systems and don’t have much interest in the major ones. Over the years, I’ve gone through several update cycles, and I’ve noticed a pattern: some of the systems and modules I rely on update along with Foundry, while others don’t—and are left behind, broken and unfunctional.
So here’s my question: **Will we ever reach a point where Foundry is “complete” enough that we can stop the frequent upgrade cycle?** Are the updates really delivering enough value to justify the effort of adapting every year or two?
From my perspective, I often upgrade and see little meaningful change in the way I use the platform—aside from the frustration of certain features or systems breaking. That said, I know I’m just one user among many, and maybe this tradeoff makes sense for the broader community.
I also know that I could choose not to upgrade, but that means that I miss out on trying new systems and modules that are only created for the current versions of Foundry.
I’d really appreciate some insight into the philosophy behind Foundry’s development. There must be a compelling reason for this approach, and I’d love to understand it better.
Thanks so much.