This is an automated archive made by the Lemmit Bot.
The original was posted on /r/wowservers by /u/Inferno_Server on 2025-06-28 10:39:46+00:00.
Hey there !
It’s been over 6 months since our latest reddit thread, so we thought it was time to make a new one !
This is just a quick thread to start gathering some interest for a server we’ve been working on internally for nearly two years now !
Release is still quite far, but we do need testers and feedback regularly on some of the features we’re working on, so we decided to take to Reddit and shed some light on the server !
What exactly is Inferno ? Well, below is a short overview !
- 3.3.5 client based
- Level 60 cap, level 1 start, x1 rates
- PvE server with optionnal opt-in for world PvP with additional rewards
- No crossfaction
- No heirlooms
- No access to Outland / Northrend
- Death-Knights completely reworked (playable already !)
- Rewritten Dungeon Finder that no longer teleports players
- Overhauled professions (1000+ new crafts and recipes, additions of gems in vanilla, additions of glyphs, rebalanced items and recipes…)
- Overhauled itemisations (1500+ new custom items, revamped tier sets, addition of new quests, dungeons and raid rewards…). All in all, over 20’000 items have been modified
- Heavy focus on balance in both PvP and PvE (really)
- Every spec in the game viable in both PvP and PvE
- Some significant balance and design changes (new spells, new talents, some revamped talent trees…)
- Buffed up world to keep the feeling of danger in both open world and dungeons / raids
- Emphasis on gameplay, with the addition of new playstyles (2h enhance, 1h fury, meleee survival hunter…)
- Vanilla raids all changed to 20 players format
- Addition of heroic versions of all vanilla raids
- Some new achievements, mounts, titles
- Addition of two new leveling dungeons and addition of a leveling raid
- Rebalance and overhaul of racial spells
- New quests and reputations throughout the zones, with some new rewards
- Transmogrifaction (as blizzlike as possible integration, can also be toggled off)
- Some world edits
- Mythic+ mode for dungeons, with its own weekly cap, rewards, leaderboards…
- Some changes to certain battlegrounds or maps (map edits, new NPCs, etc.)
- In depth changes to Alterac Valley, to create a hybrid of the vanilla-wotlk version (new NPCs, quest mechanics, addition of lieutenants and commanders, etc.)
- Downporting of some arenas and battlegrounds, and additions of new and custom arena and battleground maps
And so, so, so much more ! Too much to type really.
And if you already read our previous thread and might be wondering what happened in the las 6 months well since then we’ve downported 3 arena maps, created 2 new ones, added a new battleground, coded random battleground blizzlike integration at level 60, added 2 new custom leveling dungeons, made significant changes to bg reputations and rewards, made some tweaks that open up holy priest dps viability as well as sub rogue in PvE, and a ton of other things !
The TLDR is that this is a mix of Vanilla+ in terms of content and level cap and Wotlk+ in terms of gameplay and design, with what we believe to be a very solid middle ground.
We are not afraid to shape things up and modify existing content and add some new stuff, while keeping the gameplay, balance and overall feel as close to Blizzlike as possible.
If this sounds interesting and you’d like to hear more about us, there’s a TON of information available on our discord : https://discord.gg/UN7UetmzTt
Hopefully see you soon, and if not have a great week-end !