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The original was posted on /r/hearthstone by /u/blanquettedetigre on 2025-06-29 09:31:06+00:00.
This is beginning to be a habit, I’m sharing the best builds I came up with for the next expansion. Well, best decks among the new things to do at least, I didn’t bother too much with older archetypes of course. Oh, and there’s no Hunter list sorry.
About me : the most exciting part in Hearthstone is clearly deckbuilding, I’m a fairly good player who hits top 500 regularly, always with my own builds (latest feat is creating a Vona Rogue that breaks 50 % winrate and more recently an original version of Antonidas Priest I’m 21-12 with). Some people know me as Socrates.
Of course these lists will have my personal bias with what I like to play (sorry ultra aggro and attrition players, but I think there will be a lot of lists elsewhere). Anyway here are the decks, of course don’t craft any of those cards as nobody knows what the meta will be.
My proudest build is this one and probably the most scary. You wanna play a LOT of cheap cards that generate other cards, reduce all the generated cards with the portal and continue to play a LOT of FREE cards. I think you can even mulligan for portal and Raylla to try to take the board early. The quest will be completed turn 6 probably, and that’s when things become disgusting : for each minion discover, you are putting 3 minions on the board. With Scrappy Scavenger on turn 7 you summon two T6, with Creature of Madness two T3 Dark Gifts and there’s a good chance to get big demons with Wrathguard. The best part is you still have mana to generate value or clear the board. This will probably be hard to play because each discover will ask the question of value vs tempo, but this will be so much fun.
This is one of the most promising builds as well : after playing Loh (probably turn 6), Ceaseless Expanse and Playhouse Giants cost 0 so you can theorytically immediately take control of the board. Your other big pieces will cost 5 so you’ll be able to play one alongside some cheaper cards which will allow a lot of flexibility each turn forward. After that it’s typical Incindius Owlonius business, with the newfound Elise that can summon a copy of an ally with her location. Speaking of locations, we have 3 others so Seaside Giants also make the cut. Early game you just tutor some cards, ramp, and play the broken turn 4 cards. Also Woodland wonders if you need to.
Owlonius (yeah sorry)
The next interaction I’m amazed about is the new broken Hybridization spell with Ensmallen : I tried to pick the best 1, 2, 3, 4 AND 5 cost cards and ended up with a starship Owlonius deck. I’m not sure it’s playable because it does nothing early game, but it has 2 mana Ethereal Oracles waiting to destroy opponents. Before that you can play discounted starship pieces to fight for the board and draw the rest of your deck. The rest of the build is pretty similar to the current Spell Damage list.
Sorry I didn’t bother with aggro / quest, but it should be rather easy to build.
This is the most intriguing archetype of the new expansion. I was not convinced about either aggro or control so I went for a midrange list with giants as a wincon. You wanna play for tempo when you can, while finishing the quest as early as possible to stabilize. The card that created this build is Mass Production, which allows to draw early while providing cards to throw in the Rift later. This also allows to play giants, Vona (my favorite card), and to better Flip the Table. Just play Temporary cards when you can the rest of the time.
Jaraxxus was there because of Elise first, but I think he fits the gameplan : post quest you just wanna reload the board over and over while pushing damage face. I saw some lists with DK cards and locations but I really want to try this first.
An old Archetype but with Elise and some new cards. Welcome back Seaside Giants.
I’m not convinced about this one, but I included a lot of cards that can finish the quest early with AoEs. Also starship cards to lightspeed through your deck. So you’re probably fine against aggro while having a threatening quest reward. Anything more control with health gain is probably not favored because we can’t activate the quest.
This one is very straightforward : put as much tribes as I could in the deck to finish the quest fast. This is probably bad because we don’t pressure enough. Maybe not day 1, but day 2 people will play more solid streamer’s builds.
Sorry very few new cards in this one but I just love this archetype and Flight of the Firehawk gives this a lot of stability. It boosts the Murloc, tutors the Nagas and is itself tutored by Living Flame. Have fun discounting spells.
Murlocs. Hand of A’dal is the only spell because of the new 2 mana Murloc. We don’t need to discover, no time. Braingill is taking care of the refill, while you have rocks and a weapon to close the game. We have a faster quest than others so we don’t want them to get theirs.
There’s an interesting way to see menagerie now as an explosive deck. Pterrordax can be played for 0 mana as soon as you have 5 corpses, discounting Stitched Giants to 4 mana. Rite of Atrocity and Corpsicle can finish the job. You already know the rest of the deck, not much new cards but a new way to play them.
Some of you will be disappointed, I think this quest will be best played aggressively. You can complete it very fast by playing the board and boosting your minions (even skipping the quest to play a T1). I made an attempt to include Resuscitate with K’ure and Shadow Ascendant as the only 3 and 2 mana minions (that’s why Overzealous is not here), not sure it’s the best way to play this but worth the try. The quest is just a huge delayed bomb.
I’m not good at building control priest lists so I’ll let other people tell you about that. Plus playing passive control day 1 is a very risky move.
I would’ve gladly given you a control / Antonidas Priest list, but I tested one with the new Sharp-Eyed Lookout and Medium and it went quite bad. I don’t think Story of Amara is saving the deck either. BUT, here’s the original build I talked about in the intro (no new cards though) :
Content cut off. Read original on https://old.reddit.com/r/hearthstone/comments/1lnalva/16_ungoro_decks_to_discuss_and_try_next_week/