This is an automated archive made by the Lemmit Bot.
The original was posted on /r/guildwars2 by /u/Catunjee on 2025-07-21 09:04:12+00:00.
Good day everyone,
In light of the new expansion releasing - and me currently suffering through maps - I feel the need to voice my concern in hopes of never seeing it implemented like this again. The trend of POI hidden behind Meta and Story. Now hiding it behind meta isn’t really the problem but let me begin from the start.
I am an absolute lover of map completion (Core 98 times - others between 20-50 times). I adore it, it saved my sanity/life as a child and still does today. It gives me a weird comfort no other game has ever given me before and for that I am for ever grateful and will probably still do them until the game closes down. I did the majority of Core Tyria map comps pre mounts and I still occasionally do so just for nostalgia. All my characters have every single map in this game at 100% or working on getting them there if they are newer. (And yes I do delete chars with 100% map comp xD they exist briefly just for that)
Now having gotten the basics out of the way, my complaint and why I am begging to never put it in again this way, as it is destroying the fun of it (and from what I gather it isn’t just me) - The last expansion maps. It has been the trend twice now and I fear it will continue. Janthir and SoTo both have horrible last maps for completion, with SoTo being the worst by far. My most hated map used to be Gyala Delve, due to the last 4 points taking for ever to obtain but having met Inner Nayos I apologize for that hatred.
Inner Nayos hides 11 poi and 1 Vista behind random events and Metas and 2 behind story. That in itself is already a ridiculous amount, but the 2 behind story take the cake for worst map completion design ever. You cannot just start chapter 18 to get them, you would have to play through the entire 17th chapter and then the entire start of chapter 18 to get them. It takes a good chunk of time for 2 poi, and it is a drag the more often you have to do it. I know this is optional but as a standalone design it just isn’t fun. (I luckily have a good friend that plays the instances with me so I don’t have to do the story 20+times but it still takes a considerable amount of time and it tends to bug out in duo, needing a restart.) It also does not help that the Metas on this map don’t run on a set timer but on event triggers - so planning when i do it gets annoying and inconvenient really fast.
Bava Nisos is a little better in terms of getting them but a whooping 30% are locked behind the meta, and you HAVE to do it during as the timer after at 5 minutes is really tight. Slight annoyance but still a trend from Inner Nayos that continues and worries me.
I am sorry for this little rant I just needed to get it off my chest. Map completion should be relaxing not stressing me out if I will be able to get to the poi in time for no apparent reason. It is unfun and I don’t understand why this was a choice and I am hoping deeply it will never be a choice again. I also worry that in the future when maps die down, they get even harder to obtain by one self. So please, Arenanet, do not do this again! Keep it at the few poi behind scheduled metas, those are completely fine usually. Or maybe make them obtainable somehow without it.
Thanks! A lover of the game and Map Completion <3
TLDR: The 4th expansion maps as of recent are awful to 100% - Please don’t let it be a trend.
Edit: Thanks all for the discussion and sharing of good and bad memories :) I do want to add, I’m aware it isn’t new, and I don’t have anything against it. It’s all about the severity of it and that there are a few that could easily be fixed by moving them a bit or let the trigger be larger. They did do this in Amnytas retroactievely to one PoI! I hope you all have a good day and may rng be with all of you! <3