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The original was posted on /r/godot by /u/pedronii on 2025-08-05 14:17:19+00:00.
I’ve been using C++ with Godot 4, and the amount of boilerplate you have to write (especially for properties) is kind of ridiculous, I always wished it was more like UE5 macro + code generation system.
So I made GD-Gen, a small tool that generates all that repetitive GDExtension code for you. GDCLASS, registering classes, functions, property definitions, etc.
I hope this encourages more people to try Godot with C++ (especially because that would incentivize adding more support for GDExtension)
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