This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Beautiful_Owl_9931 on 2025-08-10 15:00:18+00:00.


Why does the dragon dagger have different behaviors on players than it does on NPCs? For example, on a player, the special hits twice on the same tick, ignoring the opponents hitpoints.

On an NPC however, the dragon dagger special hits on two separate ticks. I’m assuming this was done to account for regeneration of the NPCs hitpoints

Could the same behavior the special attack has on players be updated to behave the same on an NPC? It would make the special attack so much more satisfying to use on NPCs!