This is an automated archive made by the Lemmit Bot.
The original was posted on /r/fighters by /u/Snyp3rEli7E on 2025-08-15 06:59:43+00:00.
After two years and four months, including several months-long breaks, I have finally managed to complete KOF 13’s combo trials.
The play time shown in the screenshot is inaccurate (the game has to save before it gets updated). On Steam, I have about 338 hours. I think at least 150-200 hours were spent in trials. The rest consists of me AFK’ing and playing other modes.
These trials were no joke. You must have surgical inputs, precise buffering, solid understanding of shortcuts, great memorization, and muscle memory. Even the easiest characters have about 1-2 difficult combos. And just when you think you are improving, there will be a character or a particular combo that will humble and keep you grounded.
Despite their difficulty, the majority are interesting and fun. In my opinion, these characters have the hardest trials.
- Ash: wins by a landslide. His 8th trial is arguably the hardest in the game. Charge move character with lengthy combos, air juggles, microwalks… Sans-Culotte raises the bar even higher.
- Elisabeth: 2, 6 and 9 were pure pain.
- Leona: charge move character. Multiple (Flash kick -> Sonic boom) cancels in succession, air supers as finishers, and even in the middle of her combos.
Other than those 3 characters, off the top of my head, I found these specific combos especially challenging:
- Clark 9
- Athena 9 and 10
- Kim 9 and 10
Here is my keyboard layout, if anyone is interested:
Before I wrap this up, I want to clear a misconception from when content creators were tackling these trials 4 years ago. They are intentionally difficult and unoptimized. They do not reflect the state of KOF 13.
Thank you for reading!