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The original was posted on /r/godot by /u/Virtualeaf on 2025-08-31 15:25:20+00:00.
Hey everyone, you where super nice on my last post about which godot devs i should follow so here is another question.
I’m starting to learn the engine, but what parts of indie game dev is really tough, hard to learn, or just plain frustrating that I should mentally prepare for?
Also, how did you learn to do “it” whatever that it.
I know learning game dev is a massive undertaking, but i really love the community and i would love to be able to tell stories in the medium.
Thank you so much!
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