This is an automated archive made by the Lemmit Bot.
The original was posted on /r/foundryvtt by /u/Somedudeed on 2025-09-22 07:07:50+00:00.
Hello Everyone!
I’ve just released a new update for my module, The Sound of Silence! For those who haven’t seen it, this free system agnostic module adds advanced audio tools to your playlists, like automatic crossfading, configurable silence between tracks, fade-ins, and true crossfade internal track looping.
The biggest change is a new interactive editor right in the sound config menu. You can now use playback controls, skip to anywhere in the track by clicking on the timeline, drag the internal loop points on the timeline, and preview the final internal crossfade all without ever leaving the sound menu window.
On top of that, I’ve added two other key improvements:
- Finite Loop Counts: You can now set a track to loop a specific number of times, or set it to 0 for infinite loops!
- Better Performance: The looping engine has been rebuilt to be much more efficient which means more reliable, synchronized audio for the whole table.
I hope these updates help you create the perfect ambiance for your games! As always, bug reports and feature ideas are welcome on the GitHub page.
I’m really curious to hear what you all think, what’s a feature you’ve found surprisingly useful, or what’s one thing you wish the module could do or perhaps do better?
The Sound of Silence V2.6.0:
Github link: https://github.com/Somedude5/The-Sound-of-Silence
V2.6.0 Manifest Link: https://github.com/Somedude5/The-Sound-of-Silence/releases/download/V2.6.0/module.json