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The original was posted on /r/speedrun by /u/SquealWheel on 2025-10-10 16:25:26+00:00.


Thinking less about heavy glitches where a casual player might not even know what they’re looking at to guess at how hard it is to execute.

Super Metroid stands out for not looking particularly challenging on the surface, but in reality many of the tricks have tight inputs and stringing them together consistently to have good movement is even harder.

What do y’all think, have any good examples from your game?