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The original was posted on /r/osr by /u/qlawdat on 2023-09-17 21:18:43.
I have realized that how I have handled mapping so far in my GMing career has been by describing the room for the players, and then drawing it out for them. Doing the mapping for the players. I find I tend to gravitate towards having a fair amount of rooms that are not squares/rectangles. I have been pondering the idea of getting the players to take a more active role in mapping for my games and I was wondering how people in the community handle mapping if your dungeon has a lot of rooms that are not so clearly full of 90 degree angles? Things like cave systems, maps with versatility or elevation changes, very long corridors where exactly measuring it’s length would be time consuming (measured more in travel time than feet), rooms that are blob shapped, etc. For these kinds of rooms I would expect explaining where things like doors and features are would be time consuming to verbally describe but that the character would be able to quickly visually assess. Any advice would be greatly appreciated.