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The original was posted on /r/osr by /u/wilderness26 on 2023-09-18 15:27:41.
I’m running a west-marches style game that I’ve populated with a bunch of modules I like, and one of the groups found the Temple of 1000 Swords (Swordlords Publishing). They managed to make their way through the dungeon to Gladio, the very blood-hungry god of swords, who, as per the book, issued them a quest to “kill 9 people with swords in 9 days or die”. I think this is hilarious and great, and two of the three characters failed their save against this geas. I love how flavourful and perfectly inconvenient this quest is and the players are having fun with it too. They are about 5 days in, having to forego properly resting up, and have killed 7 out of 9 people (managed to find a bandit hideout where they could feel somewhat okay morally about it) and it looks like they will complete the quest in time.
When they return to Gladio he will reward them, but I also want him to issue another inconvenient, sword-related quest. This is where I’m struggling to come up with ideas, as I don’t want them all to be kill X people in Y days with swords. One idea I had was that every week, one of the characters must engage in a 1-on-1 sword duel to the death. Each week that they fail to arrange and engage in such a duel, they will take cumulative penalties.
I’m curious if anyone else has ideas on what follow-up quests Gladio could issue? Any suggestions would be greatly appreciated!